in the walls
"in the walls" is a short horror game about surviving the looming threat of an unknown thing that lives inside your walls. It is made for the O2A2 Visual Novel Jam 2023: Queer Edition and created using Twine.
Contains
- 1k words (770 words with uses of stylized texts)
- 1 background (one edited background plus uses of plain backgrounds)
- 1 background menu art
Warning(s)
- Heavily implied insomnia
- Brief description of disturbing imageries
- Flashing stylized texts.
Credits
Note: all assets that are used are free to use
- Original photo for background & cover by Daniel Frese on Pexel
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (6 total ratings) |
Author | haunthill |
Genre | Visual Novel, Interactive Fiction |
Made with | Twine |
Tags | Atmospheric, Horror, Twine |
Comments
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Hi there. This is a great short story. I have narrated it on this video. Check it out. I really enjoyed this and crave more.
hey! this is SO unexpected and super cool of you to do! thank you so much. i'm glad you enjoyed the game!
this was a fun, spooky story!
happy you enjoyed it! thank you for playing!
Super creepy, the building up of dread is so well done!
thank you so much for playing!!
I finally, finally played this and I am really glad I did! This was so wonderfully terrifying, and the text effects really added to it! You did a wonderful job on this!
Your writing is also very spot on and absolutely terrifying, and i loved the mechanics of having to click on certain words to proceed, that is so so so good! really makes me focus on those words themselves as well as the effects that were applied to them.(The one blinking in and out gave me the spooks ngl ^^;)
You did a wonderful job on this!
ACA! thank you so much for playing and your comment!
OH THIS WAS WONDERFUL????
Gosh, the growing intensity and sense of foreboding!! I was starting to get paranoid myself?? This drummed up all the sleepless nights I've had and all the growing disturbing thoughts that start to fill my head during those times. Though usually mine are while I'm lying in bed trying to sleep and suddenly I'm hit with a deep guttural fear and my heart starts racing and suddenly every little sound, every little thing I think I sense or feel, just freaks me out even more and makes it impossible for me to calm down. This really brought out a lot of those same feelings in me, so I could relate it to quite a bit.
I think this might be the first game I've played in Twine?? I really loved how you had to click certain words to continue the story forward. It allowed for so much play in like, the emphasis on the words. On what we, as the player, focus on to continue to story. That was incredibly lovely. And the writing itself was so wonderfully done!! The increasing urgency of the words and the descriptions of the sounds and the house and the walls. It started to make me feel very claustrophobic somehow, and so I felt like I kept clicking faster and faster -- UNTIL THOSE MOMENTS THAT MADE ME STOP??? Those were so wonderfully done. The times when things started to change with the text formatting. The flashing in and out. The blurred text. Those slowed me down a bit in a good way, bringing weight back to the words and the moment -- and in a sense, calming down my own sense of urgency, just like the MC. Which then made it even more effective when the final words appeared GOD. Just so well done!! I could tell that so much thought was put into the timing and pacing and formatting of the words. Things like the little knocks showing up back and forth, left to right, making us feel them as coming in from left to right around us.
At any rate, an absolutely lovely little piece -- my heart is still beat-beat-beating a little bit faster than normal even while writing this. A great little work of horror! Even in the end, we have to question whether all of it really was something in the house or just the MC's growing paranoia and sleeplessness finally claiming them. Fantastic!
oh my gosh, thank you for your very descriptive comment AND for playing! twisted as it sounds, i'm glad that it was able to evoke that sense of paranoia effectively. glad you enjoyed it!
very good game dued
thanks!! glad you enjoyed it!